
This affected the following achievements: This meant you would have to complete some achievements in one session or any progress would reset when the game re-loaded. Fixed a large bug where Achievement progress data wasn’t persisting across multiple sessions. We have a fix in the works that will be patched shortly… Shadow Flickering is present on very far islands. Fixed Roofs not showing construction meter. Fixed Watch vital icons not continuing to flash after dismissing initial warning. Fixed Crab ambient Audio SFX playing on load when stored in inventory. Fixed some Foliage remaining semi-dithered (faded) after loading a zone. Note: Some billboards might not load in as intended until the zone is resaved by either leaving the zone or saving and reloading the game. Changed zone objects to load from the outer edges first. Fixed Flocks not appearing when travelling to new islands. Fixed Flock Audio not updating position when flocks migrate out. Fixed Flock Audio not allowing other sound effects to play. Fixed World Zones not aborting loading if player leaves before zone is finished loading.ĭepending on the complexity of the previous zone, a player could be well into another zone before the previous zone has been unloaded and the current zone starts loading. Fixed “stored in backpack” Notification accumulating when crafting many items. Fixed Mouse/Controller movement not always being frame-rate independent. Fixed Custom Settings not being loaded correctly (inc. Significantly reduced time to verify save files. Fixed World Seed allowing seeds with less than 8 digits. Fixed Cartographer delay before displaying loading dialogue. Fixed community maps not showing in Cartographer if any map failed to load. Fixed Soundtracks playing in intro scene. Fixed Intro audio SFX volume not using audio settings. This fixes some players appearing briefly in the ocean when starting a new game. Fixed Intro not waiting until all assets have loaded in. Added Unicode/Cyrillic support to player speech Subtitles. Changed end game Aircraft parts to be craftable instead of rewarded. Changed Gyrocopter Part to only spawn on the end game carrier. Added new Carbon Speargun Arrows item to starting crate. Added new Carbon Speargun item to starting crate. Added new Machete item to starting crate. Added new Flashlight item to starting crate. Added new Rubber Duck item to starting crate. Added new Sunscreen item to starting crate. Added new Starting Crate unlocked by completing the end game. Changed Developer Console dev commands from '' to 'dev.command' Fixed Developer Console input field selection. This should help track the 'Gotta Craft 'Em All' achievement. Added transparent checkmark to Crafting Combos that have been crafted (not retro-active). Fixed being able to drag some items while held. Fixed being able to incorrectly select some items while held. Fixed missing inventory icon for Palm Top. Fixed Foliage Spawner seed not re-initializing the same. Fixed Motion Blur effect not working if TXAA disabled. Fixed Motion Blur effect in local co-op. Fixed P2 disabling P1 cursor when opening and closing menus in local co-op. Fixed Anchors causing lag when deployed on a very large raft. Fixed Giant Crab ragdolls breaking Big World upgrader. If you notice a specific item disappearing, please report it, along with as much information as possible about the events leading up to experiencing the issue. We’re still investigating a solid repro for this, but from now on the offending item will be removed and the rest of the inventory will save correctly. Fixed inventory from being wiped: Fixed a single broken item preventing inventory storage from saving. Fixed Inventory ‘None’ title and description not localized. Fixed ‘Copyright’ and ‘Credits’ texts not localized in French, Italian and German. Fixed various options settings not localized in Italian and German. Fixed end game aircraft ‘Interact’ text not localized. Fixed P1’s held item not updating for P2 when auto-equipping end-game aircraft parts. Fixed raft failing to load for client when joining an in-progress game where the host is operating a ‘Boat Motor’. Fixed host and client stuck on loading screen after accepting an invite while operating a ‘Boat Motor’. Fixed host and client able to overlap craftable items when placing. Fixed clients griefing with the dev console. Fixed client toolbelt not unlocking when reloading. Fixed desync issues caused by ‘Hog’ duplicating when killed. Fixed inventory being wiped when a desynced object is stored inside. Changed ‘Bandage’ description to make revive usage clearer. A new stable build (0.90.11) is now live.
